The Advance Variation is White’s space-grabbing answer to the Caro-Kann Defense, reached after 1. e4 c6 2. d4 d5 3. e5. Instead of trading on d5 or defending the e4-pawn, White pushes past, locks the center, and gets a free hand on the kingside. This trainer’s flagship is the sharp 4. h4, the Tal Variation (also called the Bayonet), which throws the h-pawn up the board to harass Black’s light-squared bishop the moment it appears on f5. Because the Advance is White’s single most popular third move against the Caro-Kann, roughly half of your games, you spend study time on attacking plans rather than a different theory tree for every defense. For calmer days the course also teaches the Exchange, 3. exd5, as a solid Plan B, so you always have a weapon ready against 1...c6.
The key position appears after 1. e4 c6 2. d4 d5 3. e5, the Advance, where White grabs space and shuts the center. About three in five opponents develop the light-squared bishop with 3...Bf5 before it gets locked in, and against that the trainer plays the bayonet 4. h4, planning h5 and g4 to chase the bishop until it has nowhere safe to stand. When Black hits the base of the chain with 3...c5, White holds with 4. c3 (or snatches the pawn with 4. dxc5) and finishes developing behind the e5-clamp. The other main road is the Exchange, 3. exd5 cxd5, reaching a Bd3, c3, Bf4 setup with Qb3 pressure on b7, which the course keeps as a quieter alternative.
Strengths
Drawbacks
The h4 Bayonet and the trapped bishop
1. e4 c6 2. d4 d5 3. e5 Bf5 4. h4 e6 5. g4 Be4 6. f3 Bg6 7. h5
About three in five Caro-Kann players meet the Advance with 3...Bf5, and the natural-looking 4...e6, the single most common reply, walks straight into the trap. White plays 5. g4 and 6. f3 to shove the bishop to g6, then 7. h5 leaves it with no escape: 4...e6 sealed the road back to c8, and Black’s own h7-pawn takes the last flight square. White wins the bishop and scores near 68% from here, the payoff line the whole trainer is built around.
The c5 Strike
1. e4 c6 2. d4 d5 3. e5 c5 4. c3 Nc6 5. Nf3 Bg4 6. Be2 e6
Striking the base of the chain with 3...c5 is Black’s most principled try and about one in four opponents choose it. White’s most-played answer is 4. c3, holding the d4-e5 wedge and developing Nf3, Be2 and O-O behind it; the course also teaches the greedy 4. dxc5, snatching the pawn and treating c5 as a target to win back with interest. Either door keeps the e5-clamp and a comfortable space edge.
Punish the Greed: the b2 grab
1. e4 c6 2. d4 d5 3. e5 Bf5 4. h4 h5 5. Bg5 Qb6 6. Bd3 Bxd3 7. Qxd3 Qxb2 8. e6
When Black fixes the h-pawn with 4...h5, White pins with 5. Bg5, and the tempting 5...Qb6 followed by ...Qxb2 is pure greed. White answers with the wedge 8. e6, and the queen that gorged on b2 and a1 gets stranded in the corner while White develops with check-laden threats. It is the trainer’s signature free-win trap against the most common 5.Bg5 reply.
The King Hunt after 5...f6
1. e4 c6 2. d4 d5 3. e5 Bf5 4. h4 h5 5. Bg5 f6 6. Bd3 Bxd3 7. Qxd3 fxg5 8. Qg6+ Kd7 9. e6+
When Black challenges the pinning bishop with 5...f6, White gives it up and hunts the exposed king. After 8. Qg6+ and 9. e6+ the black king is dragged into the open with no shelter, and White’s pieces pour in for a direct mating attack. This is the course’s boss chapter, the longest and most spectacular line, and a reply about one Black player in four heads for.
The Exchange Plan B
1. e4 c6 2. d4 d5 3. exd5 cxd5 4. Bd3 Nc6 5. c3 Nf6 6. Bf4 Bg4 7. Qb3
On quieter days White takes with 3. exd5 and builds the classic Bd3, c3, Bf4 formation. The point is 7. Qb3, hitting the b7-pawn and the d5-pawn at once and offering a queen trade that leaves White a safe, pleasant structure. From there White squeezes the queenside, and if Black castles long the a-pawn storms down the open file.
Facing this Advance as Black, the plan is to counterpunch the center before White’s h4 and g4 storm gets rolling. The most testing try is an immediate 3...c5, hitting the base of the d4-e5 chain, which about one in four players pick. If you develop 3...Bf5 first, treat 4. h4 with respect: make a retreat square for the bishop with 4...h6 before g4 arrives, and avoid the natural 4...e6, which runs into g4 and a trapped bishop. Do not grab the b2-pawn with the queen, because it gets stranded in the corner, and never sit passively, since the Advance punishes drift more reliably than it punishes activity.
For White
Push 3. e5 to grab space and lock the center, then play 4. h4 against 3...Bf5, planning h5 and g4 to harass the light-squared bishop until it runs out of safe squares. Meet the greedy ...Qb6 and ...Qxb2 with the e6 wedge, sealing the queen out of the game, and answer 5...f6 with a bishop sacrifice, Qg6+ and e6+ to hunt the king. Against 3...c5 hold the chain with c3 or snatch the pawn with dxc5, then finish developing. On calmer days take the Exchange with 3. exd5 and squeeze with Bd3, c3, Bf4 and Qb3 against b7.
For Black
Strike the center before the storm arrives: 3...c5 hits the base of the chain at once and is the most principled reply. If you go 3...Bf5, make luft for the bishop with ...h6 before White’s g4 comes, and steer clear of the natural 4...e6, which loses the bishop to g4 and h5. Resist grabbing the b2-pawn with the queen, since it gets trapped in the corner, and aim to trade into an endgame where White’s extra central space matters far less.
The Advance Variation, 3. e5, is one of the oldest replies to the Caro-Kann, and for decades it was dismissed as premature, a pawn pushed too far too soon. Its reputation changed once attacking players showed how much space and initiative the push really grants. The razor-sharp 4. h4 line carries Mikhail Tal’s name and is often called the Bayonet Attack, and Nigel Short helped revive the Advance at the very top level in the early 1990s. Today it is White’s most popular answer to the Caro-Kann in online play, prized as a low-theory way to fight for the initiative straight out of the opening.