Englund Gambit is the name for 1. d4 e5, a pawn Black gives up on move one against a queen's pawn player. It is not a respectable main line. Engines rate it close to a full pawn worse for Black than 1...d5, and with exact defense White keeps an edge. It is still one of the most effective surprise weapons below 1600, because the most natural moves for White walk into tactics: a queen check on b4 that forks b2 and a loose bishop, a mate on c1, and a knight fork on c2 that wins the white queen. Among lichess players rated 1000 to 1600, about one Black player in fourteen answers 1. d4 this way.
This course teaches the gambit honestly. The first half is the trap tree after 2. dxe5 Nc6 3. Nf3 Qe7 4. Bf4 Qb4+, including every common way White blocks the check. The second half is what most Englund material skips: roughly four opponents in ten never take the pawn at all, and for each of those declines (2. Nf3, 2. d5, 2. e3, 2. c3, 2. c4, 2. Nc3, 2. Bf4) the course gives you a short, sound line that reaches a normal game instead of a lost one.
Answer 1. d4 with 1...e5. About six White players in ten capture with 2. dxe5, and the course replies 2...Nc6, attacking the pawn at once. After 3. Nf3, the queen comes to e7 to hit e5 a second time and to eye the b4-square. Now 4. Bf4 is White's most popular move, about four times in ten, and it is the one the whole trap is built around: 4...Qb4+ checks the king and attacks both b2 and the bishop on f4.
If White develops differently on move four (4. Nc3, 4. e3 or 4. Bg5, together about four games in ten), you either win e5 back at once or, after 4. Bg5, collect b2 first and e5 later. If White declines on move two, the course sorts the replies into a few families: when White's queen takes on d4 you chase it with ...Nc6 and develop, when a pawn takes back on d4 you strike with ...d5, when White does not take at all you push past with ...e4 or develop with ...Nf6 and ...Bb4, and 2. Bf4 simply drops the bishop to ...exf4.
Strengths
Drawbacks
The queen heist after 6. Bc3
1. d4 e5 2. dxe5 Nc6 3. Nf3 Qe7 4. Bf4 Qb4+ 5. Bd2 Qxb2 6. Bc3 Bb4 7. Bxb4 Nxb4 8. Nbd2 Nxc2+ 9. Qxc2 Qxc2
The course opens with this game because White plays the most common move at almost every turn and still loses the queen. 6. Bc3 attacks the black queen, but 6...Bb4 pins the bishop instead of running. After 7. Bxb4, the most popular reply, the knight recaptures and threatens ...Nxc2+, a check that also forks the rook on a1. Once it lands, the white queen takes on c2 and the black queen on b2 takes her back.
The Qc1 mate: 7. Qd2 and the 5. Qd2 version
1. d4 e5 2. dxe5 Nc6 3. Nf3 Qe7 4. Bf4 Qb4+ 5. Bd2 Qxb2 6. Bc3 Bb4 7. Qd2 Bxc3 8. Qxc3 Qc1#
If White defends the bishop with the queen instead, Black trades on c3 and the queen drops to c1. It is mate because the white queen has left d1, the knight on b1 still shuts the rook out, and the king has no square. Blocking the check with the queen, 5. Qd2, leads to the identical picture: 5...Qxb2 6. Qc3 Bb4 7. Bd2 Bxc3 8. Bxc3 Qc1#, and if White recaptures on c3 with the knight, the queen takes the rook on a1 with check instead.
Blocking the check drops the bishop
1. d4 e5 2. dxe5 Nc6 3. Nf3 Qe7 4. Bf4 Qb4+ 5. Nc3 Qxf4 6. e3 Qb4
Roughly two White players in five block the check with 5. Nc3, 5. c3 or 5. Nbd2 rather than 5. Bd2. Each block forgets that the bishop on f4 is no longer defended, and the queen takes it. The course drills all three plus 5. Nc3 Qxf4 6. Nd5, where 6...Qe4 lets the knight take c7 and a8 and then traps it in the corner. A related queen raid works after 4. Bg5: ...Qb4+ and ...Qxb2, then a later ...Qxe5 hits two white pieces at once.
The honest main line: 6. Nc3 and the rook chase
1. d4 e5 2. dxe5 Nc6 3. Nf3 Qe7 4. Bf4 Qb4+ 5. Bd2 Qxb2 6. Nc3 Bb4 7. Rb1 Qa3 8. Rb3 Qa5
This is where the gambit gets tested, so the course saves it for the last chapter. 6. Nc3, White's most common reply to 5...Qxb2, empties b1 so the rook on a1 is defended along the back rank, and the chase of the queen begins. You keep up the pin with ...Bb4 and walk the queen to a3 and a5. Against 8. Nb5 you trade on d2 and take a second pawn on a2, and against 7. Nd5 Bxd2+ 8. Nxd2 the knight jump ...Nb4 hits c2, so 9. Nxc7+ and 10. Nxa8 win a rook but run into ...Nxc2+ and the loss of White's queen.
White develops instead: 4. Nc3 Nxe5
1. d4 e5 2. dxe5 Nc6 3. Nf3 Qe7 4. Nc3 Nxe5 5. Nxe5 Qxe5 6. e4 Bb4
If White ignores the pawn and develops, you simply win it back. Once the knights come off on e5 the pawn count is even again, and ...Bb4 pins the c3-knight so the e4-pawn is under pressure. The same recipe works against 4. e3 and 3. Bf4 with 4. e3, where the course points out that ...Qb4+ no longer wins anything, and against 3. f4 the reply ...d6 opens the center while White's king is still at home.
Declined with 2. Nf3: push to e4
1. d4 e5 2. Nf3 e4 3. Ne5 d6 4. Nc4 d5 5. Ne5 f6 6. Ng4 Bxg4
2. Nf3 is the decline our own players met most often. Pushing 2...e4 kicks the knight, and if it hops forward instead of back, ...d6, ...d5 and ...f6 take away its squares until the bishop captures it on g4. The more common retreat 3. Nfd2 gets the calm answer: ...d5, ...Nf6, ...c6 and ...Bd6, the space-gaining chain of a French Advance with the colors reversed.
Declined with the queen on d4: 2. c4, 2. Nc3 or 2. e3
1. d4 e5 2. c4 exd4 3. Qxd4 Nc6 4. Qd1 Nf6 5. Nc3 Bb4 6. Bd2 O-O
When White declines with 2. c4, 2. Nc3 or 2. e3 and then retakes on d4 with the queen, the plan is the same every time: take on d4, develop the knight to c6 with an attack on the queen, then ...Nf6, ...Bb4 and castle. After 2. e3 exd4 3. Qxd4 Nc6 4. Qe4+, block with ...Be7 and carry on. If White retakes with a pawn instead (2. e3 exd4 3. exd4 or 2. c3 exd4 3. cxd4), strike back with ...d5.
Facing the Englund with White, two squares decide the game: f4 and c2. The f4-square matters the moment 4...Qb4+ lands: block on d2, with the bishop or the queen, and the bishop stays safe, while a knight block or c3 leaves it with no guard, a mistake two club players in five make. The c2-square matters for the rest of the game, because every Englund queen win in this course ends with a black knight landing there with check. At club level 6. Nc3 is already the usual answer to 5...Qxb2, almost three games in four, and it is the right one: b1 empties, and the queen on d1 covers the rook on a1. One player in four still reaches for 6. Bc3 and loses at once. After 6. Nc3 Bb4 7. Rb1, which four in five find, the rook comes to b1 and the knight to d5, and the black queen runs out of room. The last trick to respect is the knight jump ...Nb4: after 7. Nd5 Bxd2+ 8. Nxd2 Nb4 9. Nxc7+ Kd8, cover c2 with 10. Rc1 and the game stays level, but grab the a8-rook and ...Nxc2+ takes your queen.
For White
Think in squares rather than in move orders. Once the queen checks from b4, the f4-bishop needs a guard, so the check is blocked on d2. Once b2 falls, the rook on a1 needs one too, and 6. Nc3 gives it by clearing b1 for the queen. From there 7. Rb1 is the move that keeps a real edge, because it leaves the black queen only a3, and the square never to forget is c2, where every knight fork in this opening lands.
For Black
Against 2. dxe5, play ...Nc6 and ...Qe7 and look for ...Qb4+ the moment a bishop lands on f4 undefended. Know the two finishes by heart: ...Bb4 pinning a bishop on c3, then Qc1 mate or a knight fork on c2. If White develops calmly, win e5 back with ...Nxe5 and pin with ...Bb4. If White declines, do not force the gambit: take on d4 and chase the queen with ...Nc6, or push past with ...e4 or ...Nf6 and ...Bb4, castle, and play a normal game.
Its ECO code, A40, files 1. d4 e5 among the miscellaneous replies to 1. d4 rather than as a defense in its own right, and that is a fair summary of its standing. The name comes from Fritz Englund, a Swedish master of the early 1900s who kept playing and promoting it when few others would. Several Black second moves belong to the same family (2...d6 and 2...f6 are also played after 2. dxe5), but 2...Nc6 with 3...Qe7 became the standard version because of the b4 check. Its home today is fast online chess below 1600. On lichess, about one Black player in fourteen rated 1000 to 1600 answers 1. d4 with 1...e5, and about one White player in four who reaches 5...Qxb2 still answers 6. Bc3, so many opponents know the trap by name without knowing the moves that avoid it.