The Dutch Defense is the reply 1. d4 f5. Black grabs the e4-square with a wing pawn instead of meeting d4 head on, which makes the game unbalanced from the first move: the center is contested from the side, the kingside becomes Black's playground, and White can no longer count on the calm, symmetrical positions that follow 1...d5. It is uncommon at club level. Among players rated 1000 to 1600 on lichess, only about one in seventy answer 1. d4 with 1...f5, so most opponents meet it with no preparation at all, and Black scores slightly better with it than with 1...d5.
There are three main ways to build a Dutch: the Stonewall with pawns on d5, e6 and f5, the Classical with ...e6 and ...d6, and the Leningrad, where the dark-squared bishop goes to g7 behind a pawn on g6. This course teaches the Leningrad for players under 1600, because it is the same setup against nearly everything White tries: knight to f6, pawn to g6, bishop to g7, castle, pawn to d6, and then the ...e5 break once it is prepared.
Two extra rules round out the repertoire. When White puts a knight on c3 early to prepare e4, Black answers with ...d5 and shuts that door. When White pins or hits the f6-knight with Bg5, the knight hops to e4 instead of waiting to be traded, and in one of the most common club lines that hop can win a full piece by move eight.
The Dutch starts with 1. d4 f5. It can also come from 1. Nf3 f5 2. d4 or 1. c4 f5 2. d4, and some players reach Dutch structures through 1. d4 e6 first, which this course does not use. White's second move decides which chapter you are in. At the 1000 to 1600 level, a little over one White player in four plays 2. c4 and almost as many choose the London with 2. Bf4; about one in seven plays 2. Nf3, one in nine 2. e3 and one in ten 2. Nc3. The Staunton Gambit 2. e4 and the early bishop 2. Bg5 each turn up about once in fifty games.
The London matters more than those global numbers suggest. In the games our own Chessigma players reach with the Dutch as Black, 2. Bf4 is the single most common White reply, at 28 percent, so the course gives it its own chapter with a full plan rather than a stub. Against 2. c4 the main road is 2...Nf6 3. Nc3 g6 4. Nf3 Bg7, and here White's most popular fifth move, 5. Bg5, runs into the knight hop to e4, after which Black wins about 57 percent of club games.
Strengths
Drawbacks
The knight hop against Bg5
1. d4 f5 2. c4 Nf6 3. Nc3 g6 4. Nf3 Bg7 5. Bg5 Ne4 6. Nxe4 fxe4 7. Ne5 d6 8. Ng4 Bxg4
This is the course's opening line and the idea behind a whole chapter. When the bishop comes to g5, the f6-knight jumps to e4 instead of waiting to be pinned or traded. If White takes it, Black recaptures with the f-pawn, which now attacks the f3-knight. After 7. Ne5 the move ...d6 kicks the knight again and opens the c8-bishop's diagonal, so 8. Ng4 lands on a square that bishop controls and Black simply wins a piece. 7. Nd2 is the sound alternative and keeps the game balanced, and 8. Qa4+ is answered by blocking the check. The same hop appears against 2. Nf3 Nf6 3. Bg5 and against 2. c4 Nf6 3. Bg5, where Black follows up with ...e6 and a check on b4.
The Leningrad tabiya
1. d4 f5 2. c4 Nf6 3. Nc3 g6 4. Nf3 Bg7 5. e3 d6
When White develops quietly, Black completes the setup: bishop on g7, pawn on d6, castle next. The d6-pawn is the key detail, because it prepares ...e5, the central break that frees Black's game. The same position arises when White plays Nf3 before Nc3, and against a kingside fianchetto with g3 and Bg2 the knight goes to c6 to back up ...e5. Against 4. Bf4, 4. e3, 4. g3 or 4. Bg5 without Nf3, the course keeps the identical plan, and against 4. f3, which aims for e4, ...d6 comes early so that ...e5 hits back in the center.
The London Main Road
1. d4 f5 2. Bf4 Nf6 3. e3 g6 4. Nf3 Bg7 5. Bd3 O-O 6. c3 d6 7. Nbd2 Qe8
The London is the most common White system in Chessigma Dutch games, and after 2...Nf6 more than half of White players continue with 3. e3. Black builds the Leningrad and then plays ...Qe8. The queen supports the ...e5 break and can later step to f7. The warning is about timing: with the bishop on f4 watching e5, pushing ...e5 before it is prepared, for example straight after White castles, just drops a pawn. The same road is reached through 3. Nf3 and 4. e3, and when White develops the bishop to d3 before the knight, Black castles, plays ...d6 and brings the knight to c6.
London with Nc3: pin instead of ...d5
1. d4 f5 2. Bf4 Nf6 3. Nc3 e6 4. e3 Bb4 5. Nf3 Ne4 6. Qd3 b6
This is the one early Nc3 line where the course does not play ...d5. With the bishop already on f4, a pawn on d5 leaves c7 exposed to Nb5. So Black plays ...e6 and pins the c3-knight with ...Bb4, which stops e4 just as well, then posts a knight on e4 and develops the c8-bishop to b7 after ...b6. Every Black move in this line is among the engine's top choices.
The d5 wall and the queen trap
1. d4 f5 2. Qd3 d5 3. Nc3 Nf6 4. Bg5 e6 5. Nf3 Be7
When White brings out a piece that prepares e4, like a knight on c3, a queen on d3 or a pawn on f3, Black answers with ...d5 so that e4 never comes. Against 2. Qd3 the move order matters most: the reflex 2...Nf6 allows 3. Qxf5, which is White's reply in about two games out of three, while after 2...d5 the c8-bishop defends f5 and Qxf5 loses the queen. The same wall appears after 2. Nc3 d5, where ...c6 against 3. Bf4 keeps a knight out of b5, and after 2. Nf3 Nf6 3. Nc3 d5 or 2. e3 Nf6 3. Nc3 d5, with ...e6, a bishop to e7 or d6, and castling.
2. Bg5: the knight goes via h6
1. d4 f5 2. Bg5 g6 3. e3 Nh6
White scores well with the early bishop at club level, and the natural 2...h6 leads into sharp lines where one slip is punished. The course plays ...g6 and brings the king's knight to h6 and then f7, where it attacks the bishop on g5 without weakening any pawns. The idea is rare but sound, and it gives Black a comfortable game in a line where most players struggle.
The Staunton Gambit
1. d4 f5 2. e4 fxe4 3. Nc3 Nf6 4. f3 d5 5. fxe4 dxe4 6. Bg5 Bf5
The Staunton gives a pawn to open lines against Black's king. The course takes it and keeps it: against 4. f3, the move ...d5 holds the e4-pawn, and after the exchange on e4 the bishop comes to f5 to protect it. Against 4. Bg5 the knight goes to c6 and, if White pushes d5, on to e5. The sharpest try is 3. Qh5+, which about one White player in seven chooses. Black blocks with ...g6, defends the rook with ...Nf6, develops with tempo with ...Nc6, and after ...d5 stays a pawn up with the better development.
No first move refutes the Dutch, but the f5-pawn creates concrete targets, and the best way to play against it depends on what Black builds. Against the Leningrad setup with ...g6 and ...Bg7, the most common plan at club level is c4, Nc3 and Nf3, then a fianchetto with g3 and Bg2 or a quiet e3. Be careful with an early Bg5 in these lines: the knight jumps to e4, and after an exchange on e4 the f-pawn hits the f3-knight. The London with Bf4, e3, Nf3 and Bd3 is the most popular choice among club players and gives a comfortable game, but keep an eye on ...Qe8 and ...e5, and take on e5 only when the pawn is actually hanging. If you want to fight directly, the Staunton Gambit 2. e4 and a Nc3 system aiming for e4 are the sharpest options, though an alert Black player answers the second with ...d5. The early queen check 3. Qh5+ in the Staunton looks tempting and scores poorly for White at club level.
For White
Build a strong center with c4, Nc3 and Nf3, or choose the London with Bf4, e3, Nf3 and Bd3. Aim at the e6-square and the e-file once f5 has been played, and look for e4 or a queenside space grab with d5, b4 and c5. Before playing Bg5, check whether the knight can jump to e4 with tempo. In the Staunton, develop quickly and use the open f-file rather than chasing the queen around with early checks.
For Black
Play ...Nf6, ...g6, ...Bg7, castle and ...d6, then prepare the ...e5 break, often with ...Qe8 or a knight on c6. Hop the knight to e4 when White puts a bishop on g5. Against an early Nc3, Qd3 or f3 that prepares e4, answer with ...d5, except in the London with Nc3, where ...e6 and ...Bb4 do the same job. In the Staunton Gambit, take the pawn and keep it with ...d5 and ...Bf5.
The Dutch Defense takes its name from Elias Stein, a chess player based in The Hague, who recommended 1...f5 as Black's best answer to 1. d4 in his book Nouvel essai sur le jeu des échecs, published in 1789. In 1846 Howard Staunton tried the gambit 2. e4 against Bernhard Horwitz, and it has carried his name ever since. The Dutch had its first great period in the 1930s, when Alexander Alekhine and Mikhail Botvinnik played it at the highest level with ...e6 setups. The Leningrad Variation, with ...g6 and ...Bg7, was worked out in the 1950s by players from Leningrad, now Saint Petersburg, and grandmasters such as Vladimir Malaniuk later made it their lifelong specialty. In the ECO classification the Dutch covers A80 to A99, the Staunton Gambit A82 and A83, and the Leningrad main lines A87 to A89.