The Bishop’s Opening is White’s reply 2. Bc4 to 1. e4 e5. The light-squared bishop leaves home before either knight and settles on the a2-g8 diagonal, where it points at f7, the one pawn in Black’s position that only the king protects. Among lichess players rated roughly 1000 to 1600, about one White player in nine picks it after 1. e4 e5, and it scores just as well there as the far more popular 2. Nf3. Its appeal lies in what it postpones: with no knight on f3 the Petrov Defense never appears, the f-pawn is still free to advance, and White can choose later whether the game turns into a d4 gambit or a patient build with Nc3 and d3.
This trainer turns that flexibility into one complete White repertoire of 34 lines in six chapters. Against 2...Nf6, Black’s most frequent answer at about one game in three, it plays the Urusov Gambit, 3. d4 exd4 4. Nf3. Only about one White player in twenty chooses 3. d4 at this level, yet it scores 54 percent, the best result of any common third move in that position. Against 2...Nc6, a little more than one game in four, the course develops with 3. Nc3 and 4. d3 and then picks between the Bg5 pin, a knight jump to d5 and the f4 push. The Lewis Gambit answers 2...Bc5, a Bxf7+ sacrifice punishes the slow 2...d6 and ...h6 setup, and a full chapter handles six odd second moves (2...c6, 2...Qf6, 2...Qh4, 2...d5, 2...Nh6, 2...f6) that together turn up in roughly one game in twelve.
Open with 1. e4 and, when Black mirrors with 1...e5, put the bishop on c4 straight away. Black’s second move then decides which chapter you are in. The knight to f6 is the big one and is met by 3. d4. If Black captures with 3...exd4, which happens in nearly half of those games, 4. Nf3 gives up the pawn for speed and leads to the Urusov lines. If Black grabs the other pawn with 3...Nxe4, about one reply in five, 4. dxe5 follows and White scores about 60 percent at this level. The knight to c6 is met by 3. Nc3, and half the time Black continues 3...Nf6, bringing 4. d3 and the quieter Vienna-style chapter. Many games never go through 2. Bc4 at all: 1. e4 e5 2. Nc3 Nc6 3. Bc4 and 1. e4 Nc6 2. Nc3 e5 3. Bc4 reach the same position, and a large share of our own players arrive in this repertoire through exactly that Vienna move order. In a sample of about 4,700 of their games that entered these lines, the opponent left the course before its final move roughly once in ten games.
Strengths
Drawbacks
Urusov Gambit: Re1 pins the knight on e5
1. e4 e5 2. Bc4 Nf6 3. d4 exd4 4. Nf3 Nc6 5. e5 Ng4 6. O-O Ngxe5 7. Nxe5 Nxe5 8. Re1 d6 9. f4 Be7 10. fxe5
This is the line the course opens with. After 5. e5 the most common reply at club level is 5...Ng4, and Black goes on to take the e5 pawn with both knights. That clears the e-file, so 8. Re1 pins the last knight to the black king, and 9. f4 attacks a piece that cannot step away. White gives two pawns and takes a whole knight, which is the idea the Urusov is built on: open lines first, collect the pinned material second.
3...Nxe4 and the Qd5 fork
1. e4 e5 2. Bc4 Nf6 3. d4 Nxe4 4. dxe5 Bc5 5. Qd5 Bxf2+ 6. Kf1 O-O 7. Qxe4
About one Black player in five answers 3. d4 by taking the e4 pawn. After 4. dxe5 Bc5, 5. Qd5 attacks two things at once: the knight on e4, and f7, where Qxf7 would be mate with the c4 bishop behind the queen. Black can save only one of them. The drilled line runs 5...Bxf2+ 6. Kf1 O-O 7. Qxe4, and White is a piece up for a pawn. If Black defends with 4...Nc6 instead, 5. Bxf7+ Kxf7 6. Qd5+ reaches the same fork. The trainer drills both entry points.
Urusov Gambit: the Nd6 trap on g7
1. e4 e5 2. Bc4 Nf6 3. d4 exd4 4. Nf3 Nxe4 5. Qxd4 Nd6 6. O-O Nxc4 7. Re1+ Be7 8. Qxg7 Rf8 9. Bh6
When Black takes on e4 after 4. Nf3, which is the most common fourth move, White recaptures in the center with the queen. If the knight retreats to d6 and then trades itself for the c4 bishop, the rook check on e1 forces a block, the queen takes on g7 and Bh6 leaves the rook on f8 with no safe square: after 9...d6, 10. Qxf8+ takes it with check. If Black retreats to f6 instead, the course switches to the attacking build: Nc3, Qh4, Bg5 and long castling, with the bishop heading to d3 to aim at h7.
The Vienna setup: Bg5, then h4 against ...g5
1. e4 e5 2. Bc4 Nc6 3. Nc3 Nf6 4. d3 Bc5 5. Bg5 h6 6. Bh4 g5 7. Bg3 d6 8. h4 g4 9. h5
Against 2...Nc6 the course builds slowly with Nc3 and d3, and the most frequent answer is 4...Bc5. Then 5. Bg5 pins the f6 knight to the queen. About four players in ten at this level kick the bishop with 5...h6. The trainer keeps the pin with 6. Bh4, and after 6...g5 7. Bg3 d6 the h-pawn goes to work: 8. h4 hits g5 at once, and when Black pushes past with 8...g4, 9. h5 fixes the h6 pawn and takes the h5 square for good. Castling short behind those pawns is no fun for Black. The same chapter covers the other main replies: Nd5 to win the bishop pair after 5...O-O, Ne2 to sidestep doubled pawns after the pin 4...Bb4, and an early f4 when ...h6 has taken Bg5 away, or when ...d6 has shut the f8 bishop out of c5 so f4 is safe.
Qg4 against an early ...Bc5
1. e4 e5 2. Bc4 Nc6 3. Nc3 Bc5 4. Qg4 Qf6 5. Nd5 Qxf2+ 6. Kd1 d6 7. Qxg7 Be6 8. Nxc7+ Kd7 9. Nxe6 Nge7 10. Nh3
In our players’ games this was the most reached line of the whole course. After 3. Nc3, about 23 percent of Black players at this level choose 3...Bc5, and the course answers with 4. Qg4. Nearly half of the replies are 4...Qf6, and 5. Nd5 then hits the queen and eyes c7. The trained line lets Black take on f2 with check: 6. Kd1 is forced but safe enough, 7. Qxg7 takes a pawn and hits the h8 rook, and 8. Nxc7+ drives the king to d7. Now the f7 pawn is pinned along the seventh rank, so 9. Nxe6 removes the bishop for free, and 10. Nh3 chases the queen with White a piece and a pawn up. A twin line uses the same queen and knight against 3...Bb4.
Lewis Gambit against 2...Bc5
1. e4 e5 2. Bc4 Bc5 3. d4 exd4 4. Bxf7+ Kxf7 5. Qh5+ g6 6. Qxc5 Nc6 7. Nf3 d6 8. Qd5+ Be6 9. Ng5+ Ke7 10. Qxe6+ Kf8 11. Qf7#
About one Black player in eight copies the bishop move with 2...Bc5, and 3. d4 offers the d-pawn. Seven in ten take it with the e-pawn, and then two details decide the game: nothing defends the c5 bishop, and a king that takes on f7 stands on the h5-e8 diagonal. So 4. Bxf7+ Kxf7 5. Qh5+ checks the king and hits c5 in one move, and 6. Qxc5 restores the material. The king never finds a quiet square again: 8. Qd5+ Be6 leaves that bishop pinned, 9. Ng5+ piles on, and the course line finishes 9...Ke7 10. Qxe6+ Kf8 11. Qf7#. The finale of the course starts from the other recapture, 3...Bxd4: 4. Nf3 and 6. Be3 gain time against the black pieces, and when Black later grabs the c4 bishop with ...dxc4, Nd5 and Nxc7+ collect the rook on a8.
2...c6: pin on the e-file, then f4
1. e4 e5 2. Bc4 c6 3. d4 d5 4. exd5 cxd5 5. Bb5+ Bd7 6. Bxd7+ Nxd7 7. dxe5 Nxe5 8. Qe2 Bd6 9. f4
The plan behind 2...c6 is to follow up with ...d5 and chase the bishop, and in our players’ games it was the most common reply that had no line of its own before this course added one. The answer opens the center at once. After the bishop trade, the black e-pawn is gone, so Qe2 pins the knight on e5 to its own king, and the f-pawn attacks it. Black cannot save the piece. It is the same pin-then-push idea as the Urusov line above, so learning one teaches you the other.
Facing the Bishop’s Opening as Black, most of the danger comes from moves that win a pawn and lose the king’s protection. Against 3. d4 after 2...Nf6, taking the pawn with 3...Nxe4 is among the replies White scores best against at club level, because of the Qd5 fork on e4 and f7. Recapturing 3...exd4 is better. After 4. Nf3, the reply that holds is 4...Nc6 5. e5 d5, where White’s score drops to about four in ten. What loses there is taking e5 twice with the knights while the e-file opens toward your king. Against the 3. Nc3 system, bring the king knight to f6 before the bishop goes to c5, or Qg4 hits g7 immediately. Against 2...Bc5 3. d4, taking back with the bishop avoids the Bxf7+ and Qh5+ fork. The slow ...d6 and ...h6 setup is the clearest warning: after 2...d6 3. Nf3 h6 4. d4 exd4 5. c3, taking a second pawn with 5...dxc3 lets 6. Bxf7+ drag the king out, and the game ends in mate or a lost queen. Develop pieces before spending more moves on pawns.
For White
Each chapter starts from one Black second move, and so does your plan. After 2...Nf6 it is the Urusov: 3. d4, 4. Nf3, e5 to kick the knight, then castle and bring a rook to e1, because the pieces Black puts on e5 or e4 fall on that file. If Black grabs e4 at once instead, the queen fork on d5 is the pattern to find. After 2...Nc6 it is Nc3 and d3 with three branches: Bg5 and then Nd5 against ...Bc5; f4 when ...h6 has ruled out Bg5, or when ...d6 has closed the c5 diagonal; and Qg4 when the bishop comes to c5 before the knight reaches f6. After 2...Bc5 it is 3. d4 and the Bxf7+, Qh5+ combination. Against the rarer second moves, look first at f7 and at where the black queen stands. One habit runs through all of it: when a knight chases the c4 bishop, as 4...Na5 does after 3...Nc6 4. d5, retreat to d3 and let c3 and b4 trap the knight.
For Black
Meet 3. d4 with ...exd4 and ...Nc6, and give the extra pawn back with ...d5 rather than holding on to it: after 5. e5 d5 6. Bb5 Ne4 7. Nxd4 the game is level and your pieces are active. Against Nc3 and d3, bring ...Nf6 out before ...Bc5 so Qg4 has nothing to hit, castle, and answer Bg5 without weakening your kingside with ...g5. Against 2...Bc5 3. d4, recapture with the bishop.
The Bishop’s Opening is among the earliest openings to appear in print. It was already examined in Lucena’s chess book of about 1497 and in Ruy López’s treatise of 1561, and in the eighteenth century Philidor preferred 2. Bc4 to 2. Nf3 because it leaves the f-pawn free to advance. Several of the lines in this course carry nineteenth-century names: the Urusov Gambit after the Russian player Prince Sergey Urusov, and the Lewis Gambit after the English author William Lewis, while the mate after ...Bxd1 and Nd5 is named for Légal, who is credited with it in a game from around 1750. Philidor’s reason still holds in this course: with no knight on f3, the f-pawn can go to f4, which is exactly how the 2...Nc6 chapter meets ...h6 and ...d6.